At E3, The Coalition’s Technical Director Mike Rayner talked about the graphics for the title. Though we already documented how high end it would be, this chat went into more detail about the visual graphics one can expect from both PC and Xbox One:
“We’re always keeping the game running on both platforms at all time. Of course, we have to specialize for each platform to really deliver the best PC gaming experience, targeting the most high end hardware all the way down to min spec hardware. Then, on Xbox One we put a lot of effort in really pushing the hardware to deliver the visual showcase that Gears is known for.
On Xbox One, we’ve been able to use the DirectX 12 API. It really allows us to push the visuals and get the most optimal performance. Then carrying that over to PC, it lets us drive for higher frame rate and push the game as far as possible.
One thing that we’re able to do with Gears of War 4 is to author all the content at 4K resolution. On Windows 10, if you got a system that can support it, you’re gonna get high resolution texture packs, a real premium 4K visual experience. On Xbox One, it’s optimized for 1080P.”